||Will T.U.C.Q. work with the original chex.exe, or with ZDooM, JDooM, Eternity, BOOM, ZDaemon, etc., ... ?|
|No. T.U.C.Q. makes
use of various features that are specific to the DooM Legacy source port,
and requires DooM Legacy in order to run. DooM Legacy is freeware,
and can be downloaded free of charge. You can obtain a copy of the
latest version of Legacy at http://legacy.newdoom.com/
NOTE: T.U.C.Q. Phase
I is capable of working with different source ports, because it does not
contain anything specific to Legacy. T.U.C.Q Phase II and later are
specific to Legacy.
||Is there anything else I need to run T.U.C.Q.?|
At the present time, T.U.C.Q. only runs as a patch wad. In order
for DooM Legacy to run T.U.C.Q., it requires that you have The Ultimate
DooM IWAD (doom.wad) installed on your machine. You can obtain a
copy of The Ultimate DooM from id Software here.
is also possible to run T.U.C.Q. using the original chex.wad as the IWAD.
Details are in the following answer.
||Can you send me a copy of doom.wad?|
not! DooM is licensed and owned by id Software. It is neither
public domain, nor abandonware, as some have claimed, and id Software still
enforces the copyright on DooM. No self respecting member of the
DooM playing community will distribute illegal copies of DooM either, so
don’t ask. You can get The
Ultimate DooM from id for only $20.00 US, and you might be able to
find it in bargain bins for even less. Don’t be afraid to shell out
a few bucks for a really great game!
It is also possible to use
the original Chex®
Quest IWAD (chex.wad) with Legacy, without having to resort to piracy.
The original Chex®
Quest is freeware, and is available in the download section of this site,
as well as many others sites around the net. Renaming chex.wad to
“doomu.wad” and using it as the IWAD for Legacy will allow Legacy to run
in Ultimate DooM mode, which will in turn allow T.U.C.Q. to run.
||When I try to run the Legacy launcher, I get the error “Can not find doomargs.tmp”. What is wrong?|
|It is a minor error with the launcher. Simply open your favourite text editor (i.e. textpad), then save a blank file with the name "doomargs.tmp" to your Legacy directory. The launcher should run right after that.|
|Why do the flemoids drop zorch recharges and zorchers in T.U.C.Q.? They don’t do that in the original game.|
|In DooM, the
trooper drops a clip when he dies, and the sergeant drops a shotgun when
he dies. These two characters are replaced by the Flemoidus Commonus
and Flemoidus Bipedicus, respectively, in Chex®
Quest, and therefore in T.U.C.Q. as well. The folks at Digital Café
removed the ammo dropping code when they rewrote the DooM executable for
Chex® Quest, but
Legacy still uses it.
As of Phase II beta 3 of
T.U.C.Q., new tougher versions of the Flemoidus Commonus and Flemoidus
Bipedicus appear on the higher skill levels. These new versions do
not drop ammunition when they are zorched. The ammo dropping flemoids
continue appear on the lowest two skill levels.
|Levels E1M1—E1M5 and levels E2M1—E2M5 look great, but all the other levels look strange. Why is that?|
only replaces E1M1—E1M5 and E2M1—E2M5. Since there are no replacements
for the other levels (yet), DooM Legacy automatically defaults to using
levels from the DooM IWAD. The levels look strange, because they
were designed for use with the textures from DooM, not the textures from
with phase II beta 2, I have added temporary “blank” levels in place of
all levels that do not have proper Chex®
Quest replacements yet. Scripts have been added to these temporary
levels in order to force the game either to the end of the current episode,
in the case of episodes I and II, or back to the beginning of the game,
in the cases of episodes III and IV. This is meant to eliminate all
DooM levels and graphics from T.U.C.Q..
|Are you going to add the levels from Chex® Quest 3* to T.U.C.Q.?|
I did begin adding the CQ3
levels to T.U.C.Q. back in September 2004, but then discovered that all
five of these levels had in fact been stolen from the Serenity
series of megawads (Serenity, Eternity, Infinity). Many of the
graphics and sounds in CQ3 were also taken from Hacx,
and the sprites for the Flemoidus Ultimus were stolen from Ghostbusters
TC. For these reasons, CQ3 will definitely not be part of T.U.C.Q..
|What the heck is that big thing on E2M8, and that giant one eyed flying tomato?!?|
monsters from DooM. They are not part of T.U.C.Q..
Changes were made to T.U.C.Q.
as of phase II beta 2 to prevent the player from encountering DooM monsters.
|The flemoids don’t respawn in Super Sticky mode. What’s the problem?|
|It was a problem I accidentally introduced in phase I, while trying to eliminate a different problem. This problem has been fixed as of Phase II beta 2.|
||When are you going to make a version of T.U.C.Q. for ZDooM, JDooM, Eternity, BOOM, ZDaemon, etc., ... ?|
no plans to make versions of T.U.C.Q. for source ports other than DooM
Legacy at this time.
As an experienced Legacy
modder, it is in the best interest of the project that I continue working
on it in Legacy. I can do a better job on it working with Legacy
than with any other source port. Doing versions of T.U.C.Q. for more
than one source port at the same time will also slow the project down considerably,
and will likely decrease the quality of the finished product.
||Are you going to use dynamic lighting in T.U.C.Q.?|
|Yes, but only to a very limited extent. The problem with dynamic lighting is that it only works in openGL mode. Sectors that are lit only with dynamic lighting will be too dark to play in software mode. This means that dynamic lighting must remain limited in order to keep the game playable in software mode.|
|Are you going to add new flemoids to T.U.C.Q.?|
||Are you going to use MD2 or MD3 models in T.U.C.Q.?|
|Yes, and no.
At present, Legacy’s model support is not working fully, so models can
not be implemented right now.
I do plan on using models
for scenery objects once model support is completed, but I do not plan
to use models for the game characters. The reason for this is that
models will alter the look of the characters, causing them them to lose
their cartoonish style, which is very important to the look of the game.
This does not mean that users will be stuck with the blocky DooM resolution
sprites. The Legacy team is also working on a higher resolution mode
for sprites and textures, and I plan to use this, when it becomes available,
to create improved versions of the sprites.
|I see billboards for “Brand X” cereal on some levels. There are doors with “Brand X” written on them too. What is “Brand X”?|
|Brand X is a fictional
competitor to Chex®
cereal, and can be found in less reputable areas, like “the wrong side
of town”, and other hostile areas where the low life scum of the Chex®
Quest universe hang out.
Brand X cereal is so inferior, that the best slogan they can come up with is “We are almost as good as Chex®”. Doors and and other machinery made by Brand X are similarly inferior, and frequently tend to jam or malfunction.
The name “Brand X” is based
on a convention used in television commercials during the 1950s, '60s,
and '70s. To avoid legal problems, advertisers would not directly
name their competitors. In demonstrations comparing their products
with competitors’ products, the competitor’s product would frequently be
referred to as either “The other leading brand” or “Brand X”.
|I keep seeing walls with "CHANGE ME!" written all over them in big red letters. Why?|
|For the original version
of Chex® Quest,
Digital Café did not use a cohearant naming system for wall textures.
Instead, they merely reused random texture names from DooM. As a
result, it is very difficult for users making new levels to figure out
which texture is which in their level editors.
To make the task of making new levels easier, I recreated several of the original Chex® Quest wall textures with new names, and began substituting them for the original textures in the levels. Since both the old and new textures looked the same, I changed the original textures to make them easier to spot by writing "CHANGE ME!" in red letters all over them. It is the textures that have not been replaced yet that you are seeing.
All the old textures with
red letters on them will be replace before the end of phase II.
Last updated: February 11, 2011