The Ultimate Chex Quest!
For GZDooM.

Chex Quest | TUCQ | Why bother? | Screen Shots | Downloads | Requirements | Contact

The current version of The Ultimate Chex Quest is T.U.C.Q. Release 6. This version requires GZDooM, and does not work with DooM Legacy as earlier versions did. It is also capable of acting as its own IWAD, if it is specified as an IWAD via the command line or via a program launcher, such as ZDL. (7.49Mb)


The Strife Level Packs Are Back

The Strife LevelPacks were originally created for T.U.C.Q. back when it was still being made for DooM Legacy. With the switch over to GZDooM and all of the changes I have made since then, they were largely rendered nonfunctional.

However ...

With permission from Strife,TrueDude has stepped up to the plate and updated the Strife Level Packs to work with the current version of T.U.C.Q.. The classic is back, baby!

For all that sweet sweet Strife goodness, download the updated file right here. (1.19Mb)

What is Chex Quest?

Chex Quest was a DooM total conversion(TC) developed by Digital Café, and released as freeware by Ralston Purina on boxes of Chex Cereal as a promotion back in 1996.  Chex Quest consisted of a five level episode in which the player got to take on the role of the Chex Warrior and rid the peaceful planet of Bazoik (Yes.  Bazoik.) of the evil mucus based life forms, the flemoids, which have invaded from another dimension.  Upon completion of the game, users were told to go to, where they were able to download a second episode, Chex Quest 2, in the form of a patch wad. (Note: still exists, but no longer has anything to do with Chex Quest.)

Chex Quest was touted as a "non-violent" game, despite the fact it was a (very slightly) modified version of DooM.  Supposedly, none of the flemoids were ever actually killed, but were simply teleported back to their home dimension via the "zorch" energy fired from the player's weapons.

The Ultimate Chex Quest is a DooM total conversion, specifically for the GZDooM DooM source port, which combines Chex Quest 1 and 2, and updates the game to take advantage of the capabilities of GZDooM, and today's faster computers.

When completed, The Ultimate Chex Quest will also fill in the remainder of the Chex Quest story, with four full eight level episodes, and an ultimate showdown with the evil mad genius, Doctor Julius Fleming.

The project was originally created for the DooM Legacy source port, and was supposed to completed in four distinct phases.  The division into phases is why early version are marked as "Phase I", or "Phase II beta 3".

However, after a long period of inactivityon the project, and the conversion of the project over to the GZDooM to take advantage of GZDooM's more advanced features, the phases started to blend together, and so the "Phase X beta Y" naming format was abandoned.  All versions, starting with release 5, are given release numbers instead.

Releases of this project are made only when I believe there is enough new material or improvements to justify them, and are therefore irregular, often with long waits in between.

Why Bother?

So you may be wondering why I would be so interested in fixing up an old DooM TC made as a promotional gimmick to sell cereal back in 1996.

To be completely honest, I really had no interest in Chex Quest at all until June 28, 2003.  That's when I came across a new entry in the FPS games section of Tucows.  A company, called Scifience Studios was claiming to have a new version of Chex Quest with 32 bit Windows support.  I downloaded it, and discovered that it was the same old Chex Quest with a fancy installer and a copy of DooM Legacy included.

This amused me at first, since it was obvious Scifience Studios hadn't done a blasted thing, except merge Chex Quest 1 into the Ultimate DooM IWAD, which made their version WAREZ (pirate software).  They hadn't even rebuilt the nodes for openGL mode.  There were missing walls and HOM in each and every level.

Then I got to thinking.  I was not too pleased with the fact that Scifience was using DooM Legacy without giving credit to the Legacy team (They even stripped the documents which are supposed to come with Legacy), and they were basically claiming credit for doing absolutely nothing.  As a veteran DooM modder, Chex quest just cried out to me to be fixed and updated.  If there was going to be a new version of Chex Quest, then by golly it was going to have to be done right!  There was only one person for the job, and that was me.

You can see a couple of these shots here.

The new version of T.U.C.Q. for GZDooM, Release 6, is now available.
(January 18, 2014)

This version of T.U.C.Q. requires GZDooM to run.
It will also run in ZDooM and Zandronum, albeit less reliably.
**It will not run in DooM Legacy.**
Click on the link below to download. (7.49Mb)

ZDL Lancher Version 3.1a

Click on the link below to download. (340kb)

Strife Level Packs
(May 1, 2016)

Two short add on episodes for T.U.C.Q..
Created by Strife.
Now updated by TrueDude to work with the current version of T.U.C.Q. (1.19Mb)


Below is a selection of older versions of T.U.C.Q. and the original Chex Quest games.

T.U.C.Q. for GZDooM, Release 5
(November 18, 2012)

This version of T.U.C.Q. requires GZDooM to run.
**It will not run in DooM Legacy.**
Click on the link below to download. (5.43Mb)


The third beta release of The Ultimate Chex® Quest Phase II for DooM Legacy is avalable here.
**Doom Legacy 1.42 is required for this version of T.U.C.Q. to run.**
Click the link below to download. (4.76Mb)

For those who are unable to set up DooM Legacy to run T.U.C.Q. for themselves, here is a zip file containing everything required for running T.U.C.Q. Phase II beta 3 already set up.  One need only unzip the files to a sub directory of one's choice, then run the program by way of one of the two included batch files, one for software mode and one for openGL mode, or through the DooM Legacy launcher. (10.1Mb)

Here is the Phase I version of The Ultimate Chex® Quest.
This version is merely a conversion of Chex Quest and Chex Quest 2 into a single wad.
Click on the link below to download. Mb)

Here is a copy of the original Chex® Quest.  This zip file contains only the files required to run the game itself.  The introductory and end game movies and Windows 3.1 launch menu from the original Chex® Quest CD are not included, due to bandwidth concerns.
Click the link below to download. Mb)

This is a copy of the original version of Chex® Quest 2.  This file is a patch wad, and must be run via the original Chex® Quest, available above.  Just unzip the contents of this file to the same directory as the original Chex® Quest, and run the batch file "Chex2.bat".
Click the link below to download. (2.12 Mb)


Versions of The Ultimate Chex Quest from Release 5 on require GZDooM to run.
Release 5 also requires a copy of the registered DooM IWAD.
Versions of The Ultimate Chex Quest from Release 6 onward can function as IWADs themselves and do not require the DooM IWAD. They must be specified as IWADs with the -iwad switch, or chosen as the IWAD in a launch program, such as ZDL, in oder to work however.

Older Versions

Versions of The Ultimate Chex Quest prior to release 5 (up to phase II beta 3) require DooM Legacy in order to run.
A copy of the registered DooM IWAD is also required. (v1.9 or Ultimate DooM)

Is There Any Way I can Contact you About The Ultimate Chex Quest?


You may contact me via the Ultimate Chex Quest forum, which is part of the doomlegends fora.