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The Ultimate Chex Quest is a DooM total conversion, specifically for the DooM Legacy DooM source port, which combines Chex Quest and Chex Quest 2, and updates the game to take advantage of the capabilities of DooM Legacy, and today’s faster computers.

The Ultimate Chex Quest is being created in a number of distinct phases:

Phase I :  The Conversion Phase
(Completed Thursday July 10, 2003)

This phase combined Chex Quest and Chex Quest 2 into a single patch wad, with Chex Quest becoming DooM’s episode I, and Chex Quest 2 becoming episode II.  This was much more difficult than it sounds, largely because Chex Quest 2 redefines many of the textures, flats, and sprites from Chex Quest.  Roughly ten days of extremely intensive work was required to get both Chex Quests to work together within the same wad.  This included creating duplicates of the Chex Quest flemoids so that they could be converted into the Chex Quest 2 flemoids.

Phase I also saw some changes to the “death” sequences of some of the flemoids, the addition of menu graphics specifically used by DooM Legacy, the repair of level editing errors in the original Chex Quest levels, and the rebuilding of the levels’ bsp nodes to make them run properly in Legacy’s openGL mode.

The completed version of T.U.C.Q. Phase I is available in the downloads section.

Phase II: The Beautification Phase
(Currently in Progress)

As the title suggests, this phase involves beautification of the game.  This means that I will be adding extra detailing to all of the original levels, where applicable, and making changes to various graphics used in the game.  The overall layout of the levels will not be changed, although new difficulty levels may be added.  New types of flemoid to harass the player may also be created during this phase.

For a full report on the current statis of Phase II, click here.

The current beta version of T.U.C.Q. Phase II is also available in the downloads section.

Phase III:  Filling the Episodes
(Planned)

Each of the Chex Quest episodes consists of five levels.  Unfortunately, this is not enough to create full episodes for Ultimate DooM, which has eight levels per episode, plus a secret level in each of the episodes.  New levels will have to be designed to complete episodes I and II, and a full set of levels will have to be created for episodes III and IV.

DooM modders, other than myself, are welcome to join in and contribute to this phase.  Just keep in mind that Chex Quest was originally designed for young children, and design your difficulty levels accordingly.

Phase IV:  Completing the IWAD
(Planned, but not promised)

Should I decide to see this project through to its logical end, I will be adding the remainder of the resources required to make The Ultimate Chex Quest into a DooM IWAD (At present, it runs as a PWAD).  This means that Legacy will be able to run Chex Quest without the need for the original IWAD (doom.wad) to be present.
 

MainChex Quest?T.U.C.Q.?Why Bother?Screenies
DownloadsRequirementsF.A.Q.CreditsLinksForum