A New Mod For GZDooM and
DooM Legacy
Main | Work In Progress | Notes | Goals and Plans | Screen Shots | Download | DeiMWolf Forum
B.J. says,
“Let a smile
be your umbrella!”
February 24, 2012DeiMWolf version 0.9.1 has finally arrived!
After an embarrassing full six years DeiMWolf has been updated!
What's new in this version?
- All three episodes of the original Wolfenstein 3D have now been implemented, not just the first episode as in the last version. Episodes 1 and 3 even have the secret levels included. (Ep 2's secret level was left out due to mapping difficulties.)
- All the episode 2 and episode 3 enemies have been added. You can fight mutants, NAZI officers, flying decoys, and finally Hitler himself!
- New music: In addition to the existing midis released by Bobby Prince, new versions of Wolfenstein level tunes have been extracted and redone by myself and Cleavland Rock.
Download Version 0.9.1 (beta) Now! This version, like the last one, requires DooM Legacy 1.42 or higher and DooM (1) as the IWAD.
September 1942.
The Germans still control the continent.
You are William John “B. J.” Blazkowicz, an American intelligence operative sent to investigate reports of horrific human experiments being conducted at a site deep inside German territory.
Captured before reaching your destination, you have been interned in the dungeon of an ancient castle known as Wolfenstein (Wolf's Stone) for interrogation and eventual execution.
Moments ago you seized your chance. Taking advantage of your guard’s momentary clumsiness, you struggle with him and send him to his final reward. Hoping the other guards did not hear his muffled scream, you take the weapons from his body. A knife and a P38 aren’t much when freedom is nine dungeon levels away, but you have to try. If you escape, you will have one heck of a story to tell your grand kids about! If not, at least you will go out in a blaze of glory!
Good luck!
This is DeiMWolf, a mod for DooM Legacy, based on the shareware version of the classic First Person Shooter Wolfenstein 3D.
There have been dozens of DooM mods based on Wolfenstein 3D, so what makes DeiMWolf different than the others?
Pretty much every mod that has been made based on W3D uses versions of the original W3D graphics and sounds. The goal of DeiMWolf, albeit not fully realized as of this current version, is to use completely new graphics and sounds, either modified from free net sources, or made entirely from scratch. Although the layouts of the levels are 100% faithful to those of the original game, and the background musics are from the original W3D, everything else is intended to be different!
Another difference between other W3D based mods and DeiMWolf is the fact the DeiM Wolf uses DeiM metrics. DeiM metrics is a cheat I developed for my flagship mod, DeiM, to simulate an increase in the game’s apparent resolution by raising the player's viewing height, which makes everything appear smaller, then increasing the size of the graphics to compensate. This trick increases the apparent resolution by only 30%, but it does allow for an increase in detail.
This version is not yet complete. Many of the sprites, including all of the enemy sprites, have not been replaced yet, and are merely using enlarged copies of the original Wolfenstein sprites as temporary place keepers instead. The player’s weapon sprites have not been fully replaced either, except for a really bad render of an MP40, and a rescaled version of an MG34 from an ad for another game. The Statis bar is still the original from DooM.
This version is entirely playable however, and is very close in game play to the original. There is also extensive use of sector based 3D objects, and secret blocks that work similarly to the originals. You can even pick up treasure like in the original game!
In order to use this version DeiMWolf, you will require a copy of DooM Legacy, version 1.42 and a copy of the original Ultimate DooM IWAD v1.9 (Will not work with DooM II’s IWAD).
Please be sure to visit DeiMWolf’s forum to give comments and suggestions regarding this project.