A Recreation of Wolfenstein 3D in GZDooM
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“Let a smile be your umbrella!”
June 30, 2014
It has been a considerable length of time since the last release of DeiMWolf, which may lead some to believe the project is dead or inactive.
Let me assure you this is not the case. DeiMWolf has indeed remained an active project over the time period, and there has been much progress. The progress has simply been slow. (I am only doing this as a hobby you know.)
To keep abreast of changes since the last release, please consult this thread on the Chex Quest Fan Forums.
October 13, 2012
DeiMWolf version 0.9.2 is here!
This version is for GZDOOM. Do not use it with DooM Legacy!
After the last release it was pointed out to me be several people that DooM Legacy does not function properly under Windoze Vista or Windoze 7. I experienced this myself when I finally upgraded earlier this year. Legacy is pretty much a dead port, with the most recent verson being several years old.
I have decided to switch the project over to GZDOOM. I could have attempted to make the new version for the popular ZDOOM port, but I am unfamiliar with editing for it and find the large number of changes from the standard DooM format difficult to deal with. GZDOOM is an offshot of ZDOOM and has all of its features, but is also compatible with Legacy mods, thereby making my editing transition somewhat easier.
I won't lie folks. This version is something of a mess. There is a strange mix of high and low res graphics, and a lot of inconsistancy. The enemies are still represented by Wolfenstein sprites as placekeepers in most cases as well. Such is to be expected in an unfinished transitional version such as this.
However, it still plays well, and is definitely worth trying out.
Download Version 0.9.2 (beta) Now!
This version, unlike the previous ones, requires GZDOOM and uses DooM (1) as the IWAD. It will also work with Charles Jacobi's Chex Quest 3 IWAD, albeit with a few idiosyncrasies. A launcher, such as ZDL is recommended, but not required.
The Germans still control the continent.
You are William John “B. J.” Blazkowicz, an American intelligence operative sent to investigate reports of horrific human experiments being conducted at a site deep inside German territory.
Captured before reaching your destination, you have been interned in the dungeon of an ancient castle known as Wolfenstein (Wolf's Stone) for interrogation and eventual execution.
Moments ago you seized your chance. Taking advantage of your guard’s momentary clumsiness, you struggle with him and send him to his final reward. Hoping the other guards did not hear his muffled scream, you take the weapons from his body. A bayonet and a P38 aren’t much when freedom is nine dungeon levels away, but you have to try. If you escape, you will have one heck of a story to tell your grand kids about! If not, at least you will go out in a blaze of glory!
This is DeiMWolf, a mod for DooM Legacy, based on the shareware version of the classic First Person Shooter Wolfenstein 3D.
There have been dozens of DooM mods based on Wolfenstein 3D, so what makes DeiMWolf different than the others?
Pretty much every mod that has been made based on W3D uses versions of the original W3D graphics and sounds. The goal of DeiMWolf, albeit not fully realized as of this current version, is to use completely new graphics and sounds, either modified from free net sources, or made entirely from scratch. Although the layouts of the levels are 100% faithful to those of the original game, and the background musics are from the original W3D, everything else is intended to be different!
Another difference between other W3D based mods and DeiMWolf is the fact the DeiM Wolf uses DeiM metrics. DeiM metrics is a cheat I developed for my flagship mod, DeiM, to simulate an increase in the game’s apparent resolution by raising the player's viewing height, which makes everything appear smaller, then increasing the size of the graphics to compensate. This trick increases the apparent resolution by only 30%, but it does allow for an increase in detail.
Please be sure to visit DeiMWolf’s forum to give comments and suggestions regarding this project.