Creating a Skin File
Using Wintex 3.4 and Wintex 4.2

 By Mark Quinn



Here’s the part you have been waiting for.  It is time to make our first skin file.  The method I am about to give is the one I use.  It may not be the best method, but is the one that works for me.

This will not be a complete tutorial on how to use Wintex.  Both versions have extensive help files to help you learn how to use them.  For the purposes of this tutorial I will only cover what is necessary for making the skins.

It is recommended that you read The DooM Legacy Skin Specs by Dennis Fabrice before you begin.  If you haven’t, I suggest you do it now.

Here we go.

In so far as I know, it is not possible to make a skin pwad with either Wintex 3.4 or 4.2 alone.  You need to use both these versions of Wintex in order to create a working skin.  If you haven’t gotten them yet, you can get both versions of Wintex from the Tools section, so go get ’em!  (Don’t forget to unzip them into separate directories.)

So where do you want to go?
 

Part I:  Creating the Skin File Using Wintex 3.4
1.1)    Adding the Sprites
1.2)    Adding the Statis Bar Face
1.3)    Adding Sounds
1.4)    Adding the S_SKINxx Lump
1.5)    Building the .wad File


Part II:  Finishing the Skin File Using wintex 4.2